Workshops are an essential part of the NIME 2023 conference and this year we have some great topics to participate in. All workshops will take place on Monday, May 29th at Biblioteca Vasconcelos (specific rooms will be confirmed afterwards).
Important things to consider before registering:
You're free to register for more than one workshop. Keep in mind that workshops' capacity is limited, so make sure you'll be able to attend if you sign up for one.
Workshops will be held in English.
Some of the workshops will take place in person and other ones will be online
Priority will be given to those participants who have already registered for the NIME Conference
Take a look at the different options we have:
Scorch: A new domain specific music programming language
Authors: Norah Lorway (Toronto Metropolitan University), Edward Powley (Beesting Labs)
This workshop introduces Scorch, a new domain specific music programming language, and Autopia, an AI assistant for collaborative music performances. Both are designed to be accessible to users with a wide range of abilities and experience levels, removing technical barriers from working with algorithmic music and live coding. This workshop is a hands-on introduction to this software, where participants will get the opportunity to use the software and incorporate it into their own creative practice.
Implementing the new template for NIME music proceedings with the community
Authors: Ivica Ico Bukvic (Virginia Tech); Alexander Refsum Jensenius (University of Oslo); Hollis Wittman (Virginia Tech); Raul Masu (Institute of Music, Science and Engineering. King Mongkut's Institute of Technology Ladkrabang)
We will analyze a new possible template for NIME submissions which would simplify the integration of NIME music performances in the COMPEL, a database which facilitates navigation across different categories (pieces, persons, instruments). The template emerges from a workshop run last year at NIME about the structure of COMPEL and the process of entering all performances presented last year. From this workshop we expect to improve the template and validate it with a community.
Percussion synthesis with Python and SignalFlow
Author: Daniel Jones
This workshop introduces SignalFlow, an audio synthesis framework for Python whose goal is to make it quick and intuitive to develop complex sonic ideas. Over the course of the workshop, participants will use SignalFlow as a platform to explore the basics of percussion synthesis, creating a series of patches to emulate classic TR808/909 drum sounds.
Digital luthiers and AI tools – explore how text-to-image generators can contribute to the co-design of novel interfaces
Author: Hugh Aynsley (University of the West of England (UWE)
This speculative design workshop invites NIME participants to design new digital musical instruments using the AI text to image generator DALLE-2. The workshop will develop discussions on new interface design and AI and question how image to text generators can be used as a creative tool in the co-design process of NIMEs. This workshop will use AI tools through the lens of a digital luthier and will question how AI rendered images can directly influence new instrument designs and provide a space for speculative design of novel controllers. The workshop will start with participants generating their own new instrument designs in DALLE-2 inspired by their own interests in the field of NIME. There will be time to create variations on the designs and participants will be guided through several techniques to create their instrument(s). This will be followed with several activities to imagine what the instrument will sound like, how you might play it as well as open discussions on the use of these technologies for instrument designers. The workshop aims to be a fun opportunity for novice to experienced designers to explore this new affordable technology to speculate what the future of NIMEs will look and sound like.
Prototyping NIMEs in VR
Authors: Anıl Çamcı (University of Michigan); John Granzow (University of Michigan School of Music, Theater, and Dance)
In this workshop, we will offer hands-on experiences with prototyping New Interfaces for Musical Expression (NIMEs) in Virtual Reality (VR) as a frugal approach to implementing NIMEs. The day-long workshop will provide its participants with not only a new perspective towards designing NIMEs using modern VR technology, but also new skills with a range of design tools and techniques including: 3D modeling based on constructive solid geometry using TinkerCad, virtual interaction design using the game engine Unity, procedural audio design using LibPd, and fabrication through 3D printing. We will explore an iterative NIME design process, wherein VR will be leveraged to evaluate NIME ideas before they are put into physical form, mitigating some of the cost and consumption of materials during the prototyping phase.
Mixed Realities as NIMEs
Authors: Yichen Wang (Australian National University); Sam Bilbow (Experimental Music Technologies Lab, University of Sussex)
The increased use of mixed reality (MR) as a platform for NIME development has appeared out of different disciplines, including the arts, humanities, and computer science, but are potentially restrained by their own fields. With this workshop, we aim to facilitate and co-construct a narrative around the role of MR as NIMEs, and develop a community built on existing concepts of MR through panel talks, demos and theory-generating discussions.
NIME Eco wiki and digital fabrication
Authors: Raul Masu (Institute of Music, Science and Engineering. King Mongkut's Institute of Technology Ladkrabang); Nicolo Merendino (Università di Padova); Adam Pultz Melbye (Sonic Arts Research Centre, Queen's University Belfast); John Sullivan (McGill University)
We launched NIME a few years ago to facilitate a more environmentally aware NIME practice. In this workshop we will look at hardware components from an environmental perspective. The idea is to analyze our practice to identify the most salient issues. From this workshop we will collect suggestions to effectively develop new entries on NIME eco wiki in relation to digital fabrication. We will develop these pages afterward.
Transmission+Interference: Drone Machine
Author: David Strang
Through processes of thinkering within a DIWO framework this workshop offers the platform of the Elastic Band Drone Machine (EBDM), from the transmission+interference research project, with which to critically engage with objects, materials, and sound through a hands-on approach (bricoleur style) to develop new sound machines with very basic materials. The EBDM is a machine that produces drones through resonant vibrating elastic bands that disturb LED light patterns over solar cells. The machine is open to be appropriate in many ways and is best approached with whatever is at hand (bricoleur) so as to realize new sonic potential within the objects. The workshop is part of shared practice where all participants are encouraged to make use of their different backgrounds and skills with materials available. The aim of the workshop is not to re-make the EBDM but to push it further with similar, cheap, everyday objects and materials so as to realize a group performance at the end of the workshop as part of NIME 2023 Music program.
Animated Notation Workshop
Author: Ryan R Smith (SUNY Broome)
The Animated Notation Workshop [ANW] is a sandbox for notational, compositional and improvisational practices. It is based on over ten years of practice-based research into the field of animated notational practices while also representing a new, browser-based direction for the author. The workshop will be a hands-on, interactive experience for attendees in which the author will not only demonstrate the potential functionality of the ANW but provide opportunities for attendees to create and perform new works in real-time. The author will also provide background on the field of animated notational practices in general while highlighting the potential these practices have for the democratization of music participation. The duration for the workshop would be 2 – 4 hours.
Daisy Dub - building a modular real-time effects processor with Electro Smith's Daisy Seed
Authors: Rasmus Kjærbo (Rumkraft); Oliver B Winkel (Aalborg University); Leo Fogadić (Aalborg University Copenhagen)
In this workshop, participants will have the opportunity to assemble their own Daisy Dub, a modular real-time audio effect unit that utilizes the state-of-the-art Daisy Seed microprocessor by ElectroSmith. The workshop is designed for a maximum of 10 participants and will be hands-on, allowing attendees to experience the process of assembling the unit and connecting various components such as an OLED screen, arcade buttons, and various smaller components. The workshop will also include the assembly of the unit in an accompanied box, which can be laser cut on site if available, otherwise we will provide all the necessary equipment. Basic soldering skills will be required to complete the assembly. Once the units are assembled, participants will have the opportunity to flash the software and try out making music and sounds with the device. The workshop will also provide an opportunity to learn how to personalize and edit various aspects of the hardware and software, providing attendees with a deeper understanding of the capabilities of the Daisy Dub. The Daisy Dub offers a range of real-time audio effects, with an emphasis on creative delays. The main delay patch comes with a range of modulation effects and filters placed in its feedback path. It also offers a range of stand-alone colouration and modulation effects and allows users to create custom effect chains using an interactive graphical interface. The unit has four knobs for performance control, an encoder for specific sound design menu diving, two arcade buttons and a joystick for performance interaction, and an OLED screen for spectrum analysis and menu diving. Throughout the workshop, attendees will have the opportunity to ask questions and receive guidance from experienced technicians, ensuring that everyone has a positive and productive experience. Upon completion of the workshop, participants will leave with a fully functional Daisy Dub, ready to use in their music production and live performance.
Querying Experience with Musical Interaction
Authors: Courtney N. Reed (Queen Mary, University of London); Eevee Zayas-Garin (QMUL); Andrew McPherson (QMUL)
With this workshop, we aim to bring together researchers with the common interest of querying, articulating and understanding experience in the context of New Interfaces for Musical Expression, and to jointly identify challenges, methodologies and opportunities in this space. Furthermore, we hope it serves as a platform for strengthening the community of researchers working with qualitative and phenomenological methods around the design of DMIs and HCI applied to musical interaction.